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Problema clan


rstefan99
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Salut am un gamemode editat 60% ,dar de cand l-am luat a avut o problema la clan,la cinvite.Creez un clan,tagu merge.Dar cand vreau sa invit pe cineva imi spune "You have reached maximum members."desi sunt doar eu in clan.Probabil problema e din alta parte..dar las aici comanda..

CMD:cinvite(playerid, params[])
{
    if(PlayerInfo[playerid][pCRank] < 6) return SendClientMessage(playerid, COLOR_WHITE, "Doar playerii cu rank 6 si 7 pot invita membri in clan.");
    new userID,giveplayer[25],sendername[25],szMessage[119];
    if(sscanf(params, "u", userID)) return SendClientMessage(playerid, COLOR_WHITE, "Usage: /cinvite [id]");
	{
        if(GetClanMembers(PlayerInfo[playerid][pClan]) >= ClanInfo[PlayerInfo[playerid][pClan]][cClanSlots]) return SendClientMessage(playerid, COLOR_WHITE, "You have reached maximum members.");
		if(userID == playerid) return SendClientMessage(playerid, COLOR_WHITE, "Nu poti sa te inviti singur in clan.");
		if(ClanInfo[PlayerInfo[playerid][pClan]][cClanActive] < 1) return SendClientMessage(playerid, COLOR_WHITE, "Nu poti invita membri deoarece clanul a expirat (pentru prelungire intra pe panel).");
		if(IsPlayerConnected(userID))
		{
			if(PlayerInfo[userID][pClan] == 0)
			{
				GetPlayerName(userID,giveplayer,sizeof(giveplayer));
				format(szMessage, sizeof(szMessage), "You have invited %s to join your clan.", giveplayer);
				SendClientMessage(playerid, COLOR_LIGHTBLUE, szMessage);

				GetPlayerName(playerid,sendername,sizeof(sendername));
				format(szMessage, sizeof(szMessage), "%s te-a invitat in clanul %s. Foloseste /accept cinvite %d pentru a accepta.", sendername, ClanInfo[PlayerInfo[playerid][pClan]][cClanName], playerid);
				SendClientMessage(userID, COLOR_BLUE, "Invitatie noua in clan:");
				SendClientMessage(userID, COLOR_BLUE, szMessage);

				SetPVarInt(userID, "cinvID", PlayerInfo[playerid][pClan]);
				SetPVarInt(userID, "cinvIDD", playerid);
			}
		}
	}
    return 1;
}
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Cea mai simpla soluție e să scoți asta: if(GetClanMembers(PlayerInfo[playerid][pClan]) >= ClanInfo[PlayerInfo[playerid][pClan]][cClanSlots]) return SendClientMessage(playerid, COLOR_WHITE, "You have reached maximum members.");

 

Dacă nu verifică funcția GetClanMembers sau variabila cClanSlots. (debugging)

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